TRANZIT = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation transit;map zm_transit Copy to clipboard
BUS DEPOT = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation transit;map zm_transit Copy to clipboard
TOWN = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation town;map zm_transit Copy to clipboard
FARM = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation farm;map zm_transit Copy to clipboard
NUKETOWN = g_gametype zstandard;ui_zm_gamemodegroup zsurvival;ui_zm_mapstartlocation nuked;map zm_nuked Copy to clipboard
DIE RISE = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation rooftop;map zm_highrise Copy to clipboard
MOB OF THE DEAD = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation prison;map zm_prison Copy to clipboard
BURIED = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation processing;map zm_buried Copy to clipboard
ORIGINS = g_gametype zclassic;ui_zm_gamemodegroup zclassic;ui_zm_mapstartlocation tomb;map zm_tomb Copy to clipboard